August 5, 2007

New GM Card

OK, I finally finished my GM card....kind of a GM "cheat sheet" on the PCs. It's 4x6, so it should fit into a photo holder of sorts. I started out with a list of what I wanted to track on PCs playing at my table. The amount of space to write out on the GM shield isn't nearly enough.

This thing has 4 main areas that are broken down into many small boxes of information. There's a couple of ways a GM can keep info on here, so my thoughts/ideas on the subject is just one possible use. I need to print off one of these, mark it all up, and scan it in so others can see what I was thinking.

The largest boxes are pretty easy to understand, but I'll go over each bit. Going down the columns from left to right:

  1., put the PC's max HP total here

  2. AC: Put the PC's base (normal) AC on the large shield. If they are actually using a shield, put a notation denoting size (B/S/M/L......I know there isn't a "Large" shield, but I like it better than using a small "b" for buckler and a large "B" for Body). On the little backpack put the notation for the armor's bulk (N/F/B).

  3. Fights As: just put the proper letter from the GM Shield

  4. Move: Put the base or current movement rate....I'd put the "current" movement rate not counting the effects of armor bulk or encumbrance.

  5. Fatigue: Put the PC's fatigue info here

  6. Fatigue Check: What does the PC need to check against once fatigue sets in?

  7. Backpack: This is the PC's current carried weight. In the small box put the PCs encumbrance load (N/L/M/H/S)

  8. Modified: Now I would use my new chart (hopefully soon to be in HackJournal) to cross-reference the armor bulk and encumbrance rating to see what the modifiers to movement, Ac, and to-hit rolls are......players like to forget about this stuff and it's complicated enough some GMs ignore it too.

  9. Stats; Just put in the stats in these blocks and if you want the percentiles in the smaller boxes. In the honor box you could circle the "-" or "+" for Dishonor or Great Honor. If there is a mulligan available I'd circle the little golf club head and once used cross it out.

  10. Thief's Skills: Put in the appropriate skill ratings and if the PC is a thief with Magic Trap Sense, you could denote that in the section next to "FT".

  11. Spells per Level: Just that, the spells the PC has per level for both Clerical (top half) or Arcane (bottom half) spells.

  12. Number of Attacks: Put the number of attacks per hand, and if you wish to denote handedness, you could circle the appropriate part.

  13. BSL: I'd just put the little red number from the Combat Wheel, but your could put the standard BSL info.

  14. Suprise Modifier: Put any applicable bonses/penalties to suprise here.

  15. Observation: Put the PC's Observation skill percentage here (if not trained, then put the average of INT and WIS).

  16. Backstab Damage Dice: put the bonus damage dice done due to a backstab (+1, +2, etc).

  17. Magic Resistance: Put any magic resistance here.....pretty simple.

  18. Height & Weight: Self explainitory. Sometimes you need the total weight of the PC, not just thier gear. If you don't get it up front, you'll tip your hand asking for it. The height was added becasue there was room.

  19. Turn Undead: Write in the effective cleric level for turning undead and circle if the cleric-type has any of the applicable undead-affecting talents.

  20. PC Name: Do I need to explain?

  21. Race: duh

  22. Alignement: duh

  23. Table: You can mark the player's relative position around the table to make it easy to correlate which PC belongs to which player.

  24. Classes: duh

  25. STPs: Anything uber important here......

  26. Quirks & Flaws: Just write in the Q&F that should be important during the game/tournament.

I hope this works for others.....

EDIT: Spelled a word wrong...whoops. So that means were are already on version 1.1 of the card. I don't recommend trying to download the Blogger picture, but instead use this link: